The Room Acoustics Reporter is a PC software for automatically generating reverberation time measurement reports. Just drag & drop the measurement data into the software for analysis and reporting.
Reverberation is one of the most significant acoustic properties of a room. Knowing the reverberation time is essential in characterizing rooms, be they performance spaces, ordinary rooms or open office spaces.
While the requirements for measuring reverberation are described in detail in the ISO 3382 and ASTM E2235 standards, this page provides some basic common information such as terminology and how an actual reverberation time measurement is done.
The XL3 Acoustic Analyzer in combination with the DS3 Dodecahedron Speaker Kit and the Room Acoustics Reporter software forms the professional reverberation time measurement solution.
Sound produced in a room will repeatedly bounce off reflective surfaces such as the floor, walls, ceiling, windows or tables while gradually losing energy. When these reflections mix with each other, the phenomena known as reverberation is created. Reverberation is thus a collection of many reflections of sound.
Reverberation time is a measure of the time required for reflecting sound to “fade away” in an enclosed area after the source of the sound has stopped. It is important in defining how a room will respond to acoustic sound.
In our anechoic chamber.
Estimated Reverberation Time close to nothing.
In a corridor.
Estimated Reverberation Time around 2 seconds.
In a meeting room.
Estimated Reverberation Time around 1 second.
In our parking basement.
Estimated Reverberation Time around 3 seconds.
The reverberation time measurement is defined in the ISO 3382-1 standard for performance spaces, the ISO 3382-2 standard for ordinary rooms, and the ASTM E2235 standard.
The reverberation time is the time the sound pressure level takes to decrease by 60 dB, after a sound source is abruptly switched off. Commonly-used abbreviation for Reverberation Time is RT60.
Reverberation Time values vary in different positions within a room. Therefore, an average reading is most often taken across the space being measured.

Visualization of the basic principle of a Reverberation Time Measurement.
Rooms with a reverberation time of < 0.3 seconds are called acoustically “dead”. Typically, the reverberation time increases with the room volume. Smaller rooms with a reverberation time of > 2 seconds are commonly considered to be “echoic”.
Too much reverberation has a negative impact on the intelligibility of speech. This can, for example, make it hard to hear what a class teacher is saying.
Reverberation is also particularly noticeable in a place of worship where the sound may be heard for several seconds while it fades away. The main reason religious leaders pronounce their words clearly and talk slowly, leaving small gaps between sentences, is to overcome this reverberation and make their speech clear (such a manner of speaking also has a beneficial side-effect of sounding reverent).
Conference rooms are an especially challenging acoustic environment. Collaborative white boards, stylish glass walls and the obligatory large table are all highly-reflective surfaces for sound. This tends to increase the reverberation time of the room which impacts speech intelligibility.
Typically, reverberation times can be reduced by damping using absorbing materials such as thick carpets, curtains, upholstered furniture or dedicated sound-absorbing panels. Furthermore, the presence of people in a room reduces the reverberation, and therefore produces a lower reverberation time value compared to the unoccupied room.
On the other hand, too little reverberation will reduce the rich, warm acoustic sound from an orchestra in a concert hall.
This video explains how to measure reverberation time with the XL2 Audio Analyzer and the DS3 Dodecahedron Speaker Kit.
On the XL2, select RT60 from the main menu.
When the room is quiet, click SET.
On the PA3, play “EQ Pink” noise and adjust the level.
(wear hearing protection)
Press the Start button on the XL2.
Toggle sound source 3 times on and off.
Press the Stop button on the XL2.
Print your Report.
The XL2 Acoustic Analyzer measures the reverberation time automatically, thus minimizes the time and effort spent measuring. It stores all data onto the SD card for direct transfer to the computer for detailed data analysis and reporting.
Features
Additional

Reverberation Time is calculated using a linear least-squares regression of the actual measured decay curve. In simple terms, the calculation finds the straight line (linear fit) that best fits as a representation of all the measured data.
The XL2 automatically calculates two auxiliary results, correlation and uncertainty. These are both required by the standards, and indicate the precision of the results.
It is recommended to place the sound source and the microphone in multiple positions, and average all the readings, to compensate, for example, for any room modes (resonances brought about by the dimensions of the room).
The microphone should always be placed at least 1 meter from reflecting surfaces (walls, doors, windows, floors, tables).
Further, there is a formula that helps us determine where to place the microphone relative to the sound source. It gives us the minimum distance required between any source of sound and the measurement microphone for a valid reverberation time measurement. This is known as the critical distance.
[caption id=”” align=”aligncenter” width=”301″]
RT60 Critical Distance formula[/caption]
Dc = critical distance [m]
V = Volume of the room [m3]
C = Speed of sound [m/s]
T = Expected Reverberation Time for the room [s]
Example: in a small hall, at a room temperature of 20℃, with dimensions of 10 meters by 9 meters and a height of 5 meters, and an expected Reverberation Time of 2 seconds, the microphone must be at least 1.6 meters away from the sound source.
V = 10 * 9 * 5 = 450 m3
C = 342 m/s (the speed of sound @ 20℃)
T = 2 seconds
Critical Distance Dc = 2 *√ (450 / (342 * 2)) = 1.6 meters
The XL2 Acoustic Analyzer measures the Reverberation Time with 1/1 octave resolution, or, with the addition of the Extended Acoustic Pack Option, with 1/3rd octave resolution.
For many applications, using a 1/1 octave resolution is sufficient, unless the specification documentation with which you are working requires a 1/3rd octave resolution.
Typically, the ambient noise in a room (e.g. an apartment or office) would create a noise floor of 40-50 dB. To measure a decay of 60 dB from a sound source, we have to inject the sound at 75 dB (with 5 dB for the auto trigger and 10 dB headroom to the noise floor) above this noise floor. Creating such sound at 125 dB across the whole spectrum, and particularly at low frequencies, requires awfully high sound pressure and is often practically or even technically not feasible.
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With a sound source creating a sound pressure level of 100 dB, a room with a noise floor of up to 55 dB can be measured using the T30 method[/caption]
In practice, therefore, the standards ISO 3382-1 and ISO 3382-2 specify to measure the time taken for the reverberation to decay by 20 dB or 30 dB only. These readings can then be linearly extrapolated to a decay time of 60 dB.
Generally, it is better to choose T30 over T20, as the measurement uncertainty will be lower. However, if the background noise is too high and/or the sound source is not loud enough to create an extra 45 dB, T20 may be your best option.
A single Reverberation Time result may be calculated by averaging measured values from a selection of frequency bands. For example, a single figure reverberation time may be calculated by averaging the results of the 500 Hz and 1000 Hz octave bands.
| Frequency [Hz] | Reverberation Time [s] |
| 63 | 0.90 |
| 125 | 0.87 |
| 250 | 0.76 |
| 500 | 0.59 |
| 1000 | 0.67 |
| 2000 | 0.56 |
| 4000 | 0.56 |
| 8000 | 0.51 |
(0.59 + 0.67) / 2 = 0.63
This result may be represented thus: T[500Hz, 1000Hz] = 0.63 seconds
Alternatively, for third-octave measurements, you may take averages over the six bands from 400 Hz to 1250 Hz.
| Frequency [Hz] | Reverberation Time [s] |
| 50 | 0.29 |
| 63 | 0.25 |
| 80 | 0.31 |
| 100 | 0.20 |
| 125 | 0.22 |
| 160 | 0.21 |
| 200 | 0.27 |
| 250 | 0.22 |
| 315 | 0.41 |
| 400 | 0.34 |
| 500 | 0.36 |
| 630 | 0.25 |
| 800 | 0.22 |
| 1000 | 0.23 |
| 1250 | 0.22 |
| 1600 | 0.22 |
| 2000 | 0.25 |
| 2500 | 0.21 |
| 3150 | 0.20 |
| 4000 | 0.22 |
| 5000 | 0.22 |
| 6300 | 0.21 |
| 8000 | 0.23 |
| 10000 | 0.22 |
(0.34 + 0.36 + 0.25 + 0.22 + 0.23 + 0.22) / 6 = 0.27
This result may be represented thus: T[400Hz-1.25kHz] = 0.27 seconds
According to the ISO 3382-1 standard, either of the above two results may be labelled Tmid.
The process and the XL2 Acoustic Analyzer are designed to be operated by one person.
However, although it is loud and therefore possibly uncomfortable, there can be other people in the room during the measurement. It may, for example, be useful for you to have help moving the dodecahedron around.
Everyone in the room must remain still and quiet during measurements. They should all wear hearing protection. Avoid anyone standing near the microphone.
People who are present in the room during the measurement will absorb sound energy and possibly reduce the reverberation time value. You should document how many people were present during measurements.
Always wear hearing protection, as the sound sources for measurements can get loud.
Depending on the type and purpose of the room you are measuring, various sound sources are suitable.
In accordance with the ISO 3382 and ASTM E2235 standards, many common reverberation time measurements require an omnidirectional sound source, which means that the sound energy has to be distributed uniformly. For precise measurements, the sound source must have an omnidirectional radiation characteristic.
The DS3 Dodecahedron Speaker Kit offers a powerful omnidirectional sound source suitable for most applications, from small to relatively large rooms
Advantages
The Delta Clapper is a practical impulsive source for measuring reverberation time RT in rooms. It allows multiple measurements to be carried out quickly and easily.
Advantages
Disadvantages

The MR-PRO audio signal generator is designed for this application.
When the venue is very large, injecting pink noise into the existing installed PA system may be your only reasonable option. The MR-PRO Signal Generator provides the required randomly generated pink noise signal into the PA system. Try to get enough power from the PA system, especially in the low frequencies.

The MR-PRO audio signal generator is designed for this application.
To compensate for the measurement uncertainty introduced by the directivity of the speaker, you should perform a greater number of measurements at various positions in the room. Make sure you can get enough power from your loudspeaker, especially in the low frequencies.
IT IS NOT ADVISABLE TO GO THROUGH AIRPORT CUSTOMS OR INTO SCHOOL BUILDINGS ETC. WITH A STARTER PISTOL IN YOUR HAND / LUGGAGE.
A starter pistol is an impulsive sound source. An impulsive sound is defined as an almost instantaneous (thus impulse-like) sharp sound such as a clap, pop or a gunshot. The ASTM E2235 standard does not permit impulsive sound sources.
The bigger the caliber of the pistol, the more deeper frequencies it will cover, and the more sound energy it can produce. Thus larger rooms can be measured.
Exploding caps may leave a burnt gunpowder residue – make sure you have access to a vacuum cleaner to clean up if the location is sensitive to mess e.g a restaurant.
The larger the balloon, the more deeper frequencies it will cover, and the more sound energy it can produce. Thus larger rooms can be measured.
Make sure you use higher-quality balloons that are fit for purpose. Cheap children party balloons can be difficult to blow up, and may burst prematurely in front of your client.
A hand clap can give you an estimation of the reverberation time.
Before being switched off to trigger a measurement, the sound source should be played for a long enough time period to ensure that a balance between injected and absorbed acoustic energy has been reached. In other words, the sound reflections should be given enough time to fill the whole room.
As a rule of thumb, ensure that the pink noise is played for a few seconds and at least half the time period of the estimated reverberation time result. If in doubt, play the sound source for at least 5 seconds.
If you find yourself in a very large or long room with no installed PA system, you may have to think of innovative ways to create a loud, deep bang. To encourage you to think outside the box, we can share the following experience with you. A loud and low-frequency bang can be produced using a telephone book hit against a stable and robust table.
Do you have any innovative ways of creating noise for reverberation time measurements?
Sound insulation and precise reverberation time measurements require the use of an omnidirectional sound source. Omnidirectional sources radiate sound equally in all directions. Loudspeakers mounted on the surfaces of a polyhedron will give such a uniform, omnidirectional radiation.
These are only five possible regular polyhedron shapes for creating an omnidirectional source
The international standards ISO 3382-1 and ISO 16283-1 specify the directivity response of omnidirectional speakers. To give an adequate approximation of uniform omnidirectional radiation, it is stated that the dodecahedron (12 faces) is the preferred polyhedron.
In the design of the NTi Audio Dodecahedron Loudspeaker enclosure, consideration was given to the practical advantage of transporting a smaller, lightweight enclosure, and providing sufficient sound power output, while ensuring a flat frequency response, and optimizing the spectral uniformity – and all this at an affordable price.
The Room Acoustics Reporter is a PC software for automatically generating reverberation time measurement reports. Just drag & drop the measurement data into the software for analysis and reporting.
The Room Acoustics Reporter software can simulate the influence of additional acoustic absorbers installed in the room. Customer-specific absorption coefficients of surface absorbers or objects can be imported into the software. The software calculates the expected new reverberation time and the resulting sound level change in the room. In addition, it presents the A/V ratio and the average sound absorption coefficient in the room. The simulation is performed according to Sabine’s formula and the DIN EN 12354-6 standard. For rooms with higher absorption, the simulation can also be performed according to Eyring.
| Volume | Critical Distance Dc | Recommended Reverberation Time | |
| Recording Studio | < 50 m3 | 1.5 m | 0.3 s |
| Classroom | < 200 m3 | 2 m | 0.4 - 0.6 s |
| Office | < 1'000 m3 | 3.5 m | 0.5 - 1.1 s |
| Lecture Hall | < 5'000 m3 | 6 m | 1.0 - 1.5 s |
| Concert Hall, Opera | < 20'000 m3 | 11 m | 1.4 - 2.0 s |
| Church | 2 - 10 s |
Contact us for a quotation or to discuss your measurement application.